Those familiar with popular dungeon crawlers like Diablo or The Binding of Isaac will be right at home with Children of Morta. ![]() A sweeping orchestral and vocal soundtrack helps to set the mood in quieter family moments or consummate intense set piece battles. The audio of Children of Morta certainly overachieves, specifically with the game’s music. However, given that dungeons are procedurally generated with each new run, the levels themselves clearly do not have the same vibrancy and detail. The immense amount of detail that is packed into the Bergson family home and surrounding area is superb. The level design and environments also help to prop up the game’s visuals in some areas. There are several pleasing visual touches throughout including the digitized swoosh of energy that emanates from John’s sword with each swipe, or the pulse of dust and air that explodes from around Mark with each punch and kick. This is a welcome trade off considering how many different attacks and special moves you’ll be seeing from the game’s six playable family members and dozens of unique enemy types. Luckily, animations are smooth and fluid. It almost seems as though more effort was given to enemy design rather than that of the playable characters. Your characters look drab and, given there is no equipment customization in the game, you can’t change things up to your liking. The pixelated sprites that makeup the Bergson family are somewhat lacking in detail. The delivery of story elements in bite-sized segments is fantastic and effective in ensuring the game play stays at the forefront of the experience.įrom a visual standpoint, Children of Morta is a bit of a mixed bag. These moments bookend any run – whether that run results in a successful slaying of a dungeon boss or an early death. As new playable characters aren’t just dropped into your pre-level screen, you gain an appreciation for the process of a new family member joining the rest of Bergson’s fight against corruption in Morta. This also assists in building anticipation that precedes unlocking a new playable character. At the conclusion of most dungeon runs you are treated to small cut scenes that help to move the story along and show the development of the family. ![]() Some will join the narrative after returning from a long journey, while others will enlist after learning to develop their strength and powers. ![]() As you progress through dungeons, different members of the Bergson family will enter the story. ![]() Rather than centering around a single main character tasked with saving the world of Morta, the game focuses on an entire family. Luckily for us, this is one household where you’ll want to overstay long after your welcome.Ĭhildren of Morta provides a unique approach to storytelling. Children of Morta, a new rouge-like dungeon crawler from indie developer Dead Mage, tries to show us how cool our family could be if our parents and siblings had magical powers and the patience to put up with each other long enough to save the world. Most families have a hard enough time keeping their sanity during a summer camping trip, let alone working together to battle an evil force of corruption and doom.
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